Water Road Wednesday: Naath of the Isle of Amreh

The Islanders – the inhabitants of the Slaisal Islands in The Water Road trilogy, not the hockey team – are an odd bunch.* In a world that’s defined by where you were born and lines between such places are brightly drawn, the Islanders go a different way.

Physically, as well as culturally, they have a lot in common with other Altrerians, particularly those in the Triumvirate. They aren’t, for example all stand offish the way the Azkiri are. But they don’t really want any part in the political stuff, much less the military expeditions. Folks in the Triumvirate view the Islanders as essentially hiding behind the protection they provide – it’s not like the Neldathi are going to sail up to the Slaisals anytime soon. The Islanders just see it as somebody else’s problem.

The irony is that the Islanders deal with the Neldathi more than the Triumvirate does. They trade with them and built four cities along the Neldathi coast (along with one on the northern coast, on the edge of Azkiri territory). Yet, they don’t have any particular affinity for the blues – they just do business with them. In a world with a lot of walls between cultures, the Islanders don’t pay attention to any of them.

Which is where Naath comes in. Born on Amreh, one of the many Slaisal Islands, he decided at an early age to go to sea. It was either that or be a fisherman and he never had any particular love for sharp hooks and the smell of fish guts. It would be wrong to say he wanted to see the world, but that’s precisely what he ended up doing. The pull of home at the end of a long voyage was strong, but at the end of the day, Naath belonged on the deck of a ship plowing through the ocean.

At the time The Water Road begins he had risen to be second in command of a trade ship called Gentle Giant – yes, it’s a prog referrence!

It’s the final part of paying his dues that’s going to lead to him having a ship of his own, maybe more than one. That’s the plan, anyway. At least until he rows onto the shore of bay in Dost territory and meets Antrey Ranbren.

Then his future, especially at sea, becomes much less certain.

* Maybe the hockey team is, too, for all I know. I’m not much of a hockey fan.

Guest Post: Flutterby Girl by Suz Korb

A guest post from Suz Korb about her new project.

Hello, I’m Suz Korb and my new book project is titled: Flutterby Girl. Welcome to this cover reveal blog post, with a twist. And here’s the cover…

The twist is that this book hasn’t been written yet. I’m going to write it live on Patreon. I’ve written a novel live before, chapter by chapter, on my blog. And now I’m doing it again with Flutterby Girl!
I got the idea for Flutterby Girl, then I thought up a title, then I got the cover, and now I’m writing the story. It will go up on Patreon chapter by chapter, daily. You can read each chapter if you become my patron. I’m new at Patreon, so if problems arise I hope I can deal with them quick! It should be easy enough though.
I’ve decided to write my two most recent books live because it pushes me, and it makes my imagination flow more deeply.

Chapter 1 of Flutterby Girl is up on Patreon now and I hope you will join me in this young adult journey.

Author Suz Korb
Suz Korb Patreon
suzkorb.com
Twitter @SuzKorb
Facebook Author Page

Water Road Wednesday: Goshen the Holy

A couple of weeks ago I talked about religion in the world of The Water Road. While it’s largely background for the story of The Water Road trilogy, there’s one character who brings the matter to the forefront and plays a key role.

Goshen, known at the time the story starts as Goshen the Holy, is, somewhat like Antrey, a person without a country. He has a clan heritage, but he was born and raised in one of the Islander cities, which gives him a completely different perspective on the world.

Primarily, Goshen has no clan. The Islander cities all have a small, permanent Neldathi population, some of whom stay with others of their own clan. But most of the urban Neldathi mix with those from other clans, at least occasionally. As a result, there are those, like Goshen, who are born and raised without any kind of loyalty to a clan and without the animosity that engenders to other clans.

In addition, because he wasn’t constantly on the move, he was able to learn to read and had access to books brought in by Islander traders. At an early age, he was drawn to the stories of the gods (and other mythological figures) that had been compiled by Altrerian anthropologists before the First Neldathi Uprising. What started as simple fascination turned into serious study and, eventually, a calling.

Goshen first realized that the gods worshipped by the Neldathi and those worshipped by the Altrerians before the Great Awakening were one and the same. The Neldathi interacted with them in a very different way, but their names and essences were the same. Going further, he discovered more and more similarities between how the various gods interacted with the world. This led him to a conclusion as bold and world shattering for a Neldathi as the Great Awakening had been for an Altrerian – the gods were all actually separate aspects of one, real, god.

Goshen’s digging brought him to the creation story of the Maker of Worlds, which solidified his beliefs. If one god made the world, why would She then leave it to be overseen by others? No, Goshen concluded, the Maker of Worlds is the only god and She interacts with her creation via the different gods of Neldathi mythology.

He realized that wasn’t going to be a popular opinion amongst the Neldathi, who valued their clan identities, of which their individual protector gods were a large part. Nonetheless, he went out among them without the colored stripes in his hair to signify his clan membership. Part of all the clans, but part of none, he wanted to bring them together.

Sooner than he’d thought possible, he’d have his chance.

Water Road Wednesday: Second Excerpt from The Water Road

In this scene, Strefer has run to the Triumvirate compound because of a buzz of rumors that something big has gone down there – very big. Sentinels are standing guard outside the Grand Council building as a crowd swells. She needs to get inside and find out what’s going on, but they’re not supposed to let anyone in.

Strefer stepped up and looked the Sentinel in the eyes.

“Who are you?” he asked, his voice a mixture of vigilance and weariness. He was tall and forceful, with fine light-green skin, most likely a Guilder. That was a stroke of luck, Strefer thought. His pikti was slung loosely across his back. The way he carried himself suggested he had been here a while.

Strefer opened the hand in which she had clutched her identifications and handed them to him. “My name is Strefer Quants. I’m with the Daily Register.”

He took the cards, gave them a quick glance, and handed them back to her. “Why should I care? You don’t think I’m going to let you in just because you work for some newspaper, do you?”

“Why not?” Strefer asked, slipping the cards back into her pouch. “Is there something in there you don’t want people to know about?”

The Sentinel shot back at her with a wry smile. “I am afraid I cannot comment,” he said, with affected formality.

“Do you see a notebook in my hand?” Strefer said, keeping the game going. It was one she would surely win. “I’m not asking you for any comment. I’m just asking if there is something going on up there that you’re trying to keep from the public.” She gestured towards the doors at the top of the marble steps.

“Perhaps I wasn’t clear, missus,” he said, the smile replaced by a glower as he stared down at her. “I have nothing to say about whether anything is happening inside here. Much less to the likes of you, notebook in hand or not.”

“Fair enough,” Strefer said in concession. She decided to try another approach. “But you’ll let me by so I can make my appointment, at least.”

“Appointment?” he asked, confusion sliding across his face like the shadow of clouds moving across the sky. “Appointment with who? And don’t say one of the Grand Council members. They would be in session now. And, at any rate, they don’t greet visitors.”

Score one for her, Strefer thought. She knew from talking with Tevis that interviews with members of the Grand Council were possible. Cutting them off completely meant something important had happened inside. “Of course it’s not with one of the Council members, who do I look like? No, it’s with,” she paused for a moment, grasping for a name. “Keretki,” she finally said, forced to pull a name out of thin air.

“Who?”

“Keretki,” Strefer said, knowing this was her hook. “You know, the policy coordinator for the Arborians? I have an appointment to meet with him to discuss some trade matters he has been dealing with during the session. I’m sure you’ve seen him around here.” She threw the last line in to dig a little at her adversary.

“No, missus, I don’t know him,” the Sentinel said. “But this isn’t my regular patrol.” Another useful bit of information. “Regardless, I can’t let you into the building right now.”

Strefer turned from amused to angry in a flash. “Now look here. My boss spent weeks setting up this interview, all right? The publisher back in Sermont even had to get involved. This interview will be the centerpiece of our coverage of the Council session for the next week or so. It’s very important. Not just to me, either, but Keretki, too. You know the Arborians, always sniping at each other over the smallest things. He has them all together on the same page for once and wants the public to know about it. Do you really want to be responsible for pissing off all those people?”

The Sentinel stood in silence, reaching for an answer that was not coming.

“It’ll be worth your trouble, I promise,” Strefer said. “Have you ever heard of Olrey, the publisher of the Daily Register? He has a reputation for airing his feuds in the press. He could make things very difficult for the Sentinels, the Grand Council, the…”

Exasperated, the Sentinel put up his hands. “All right, all right, fine. You win.”

“Thank you,” Strefer said, suddenly buoyant. “You’re a very reasonable man.”

But before Strefer could make it up the stairs, he put his hand on her chest to stop her. “Hold on a second. You get to go in, but there are two conditions. First, none of this conversation we’ve had here is going to show up in your paper, all right? I don’t…”

“Agreed,” she said, cutting him off. “Say no more. What’s the other one?”

“Second, the Grand Council chamber is off limits. Got it?”

“Absolutely,” she said. “Kerekti’s office is on the other side of the building, I think. I won’t be anywhere near the Grand Council chamber.”

With that, the Sentinel stood aside and let Strefer proceed up the stairs. There were another pair of Sentinels stationed by the front door, but they did nothing to halt her progress. Once inside, she made sure that neither of them were watching her, then she went to look for the Grand Council chamber.

Water Road Wednesday: Gods and Beings In Altreria

One of the fun things about writing fantasy is that you get to build worlds from the ground up. Since you’re not playing with reality necessarily you can do just about anything you want. It also means you have to do a lot of background sketching to fill in your world. John Scalzi once wrote that he tried to go two questions deep on world building, which makes a lot of sense. It’s important that your world be well rounded (pardon the pun), even when it comes to things that don’t necessarily drive the narrative.

Which is to say that when I was building the world of The Water Road I had to decide what role religion played in it. Even though I’m an atheist, religion fascinates me and I think part of any well developed fictional world would be religion (unless the complete absence thereof was what you wanted to explore). In fact, one of the first things I wrote for The Water Road is the Altrerian creation myth. It’s not actually in any of the books, so this seems as good a place as any to let it see the light of day:

In the time before time, the Maker of Worlds saw a void in the firmament of the heavens.  She decided that it must be filled, lest the other stars and planets be drawn into the void and lost forever.

So the Maker of Worlds cupped her hands and dipped them into the Lake of Eternity.  She brought the water up in her hands and breathed on the waters while molding it into a ball.  When the swirling churning waters had been shaped into a perfect ball, the Maker hung the ball in the firmament and filled the void.

But when the Maker of Worlds looked at the ball of swirling water in the firmament, she was not pleased.  She plucked the young planet out of the heavens and set it in front of her.  The Maker thought for a moment and pondered what was missing from her new creation.

After a time, the Maker took the sharpest knife she could find.  She took the blade in her left hand and held her right palm out over the swirling waters.  In one quick motion, the Maker of Worlds sliced across her outstretched palm and the blood of the Maker fell into the churning, swirling, and empty oceans.

As the blood of the Maker of Worlds fell into the oceans, it began to become solid.  The more the Maker bled, the larger the stain on the oceans would become.  Before long, the spots of blood began to come together and form The Land.  As the land formed, the churning seas beat upon it, breaking off small parts which became The Islands.

The Maker of Worlds healed her wound and surveyed The Land.  With her breath, the Maker calmed the rough seas.  With her lips, the Maker gave the new world a kiss of life – to The Land, to The Islands, and to the seas.  Weakened by her work, the Maker hung the now living planet back in the firmament, where she forgot about it.

Eons passed before the Maker of Worlds remembered her watery creation with the one continent upon it.  In the time that had passed, The Land had become full of life.  Not only animals and plants, but intelligent beings, who lived together in communities and created a society.  The Land was rich and plentiful, but its inhabitants still found things to fight about.  They constantly warred, on upon the other, seemingly without end.  When the Maker saw what had become of her world, she was depressed.  And she was angry.

In her anger, the Maker of Worlds lashed out at her creation.  She drove a single finger into the soil on the east side of The Land.  Then, she drug it across the entire breadth of The Land, changing it forever.  In the wake of the Maker’s finger came Great Basin Lake and The Water Road.  To the south of the river, great mountains heaved up from the soil, all the way south to the cold southern seas.  To the north, The Land cracked and two great rivers were formed as water rushed into the fissures.  The far north, beyond the reach of the waters, became barren, dry, and inhospitable.  The people of The Land were likewise shattered, north and south, divided by the Water Road into Neldathi and Altrerian.  Many multitudes died.

When the Maker of Worlds realized what she had done, she howled in pain.  After all, she was a creator, not a destroyer.  He had lashed out in anger because her children had disappointed her.  Her anger saddened and disgusted her.  As she held back tears, the Maker of Worlds took the wounded world and gently placed it back in the firmament.  She vowed never to touch it again and let her children be.

And then, history began . . .

The Neldathi and the Altrerians were both polytheistic and shared the same pantheon of deities, but interacted with them in different ways. The Altrerians treated the gods as a group, beings that were all involved in the order of the universe. By contrast, each of the Neldathi clans had one god as a protector and venerated him or her over the others. The Maker of Worlds, in spite of the creation myth, wasn’t really part of the pantheon.

At the time The Water Road begins there’s been a seismic shift in the way the Altrerians think of the gods. Sometime in the semi-recent past, a Great Awakening swept across the nations of the Triumvirate. Only this wasn’t an awakening of religious fervor, but the emergence of a consensus that the gods actually didn’t exist. How people dealt with this varied – in the Guilds religious belief and observances disappeared in a generation, while the Telebrians hung on to the traditional cultural aspects of belief while largely proclaiming not to believe anymore.

On top of that, among the Neldathi there’s also a new strain of religious thinking. A movement led by a man named Goshen preaches that the gods are all actually different aspects of the one actual god – the Maker of Worlds. He and his beliefs will play an important role in The Water Road.

Water Road Wednesday: The Neldathi of Kentucky?

I have a list of topics for these Water Road Wednesday posts. I sat down last December and wracked my brain to come up with everything I could talk about without going too far into what actually happens in the books. Never in my wildest dreams did I think I’d wind up with a post about the blue people of Kentucky.

Although the story began much earlier, it came to the attention of doctors in 1975 when a child in the hospital was being treated based on the blue color of his skin (“as Blue as Lake Louise”). Then, as:

a transfusion was being readied, the baby’s grandmother suggested to doctors that he looked like the ‘blue Fugates of Troublesome Creek.’ Relatives described the boy’s great-grandmother Luna Fugate as ‘blue all over,’ and ‘the bluest woman I ever saw.’

Turns out, genes were to blame:

The Fugate progeny had a genetic condition called methemoglobinemia, which was passed down through a recessive gene and blossomed through intermarriage.

* * *

Methemoglobinemia is a blood disorder in which an abnormal amount of methemoglobin — a form of hemoglobin — is produced, according to the National Institutes for Health. Hemoglobin is responsible for distributing oxygen to the body and without oxygen, the heart, brain and muscles can die.

In methemoglobinemia, the hemoglobin is unable to carry oxygen and it also makes it difficult for unaffected hemoglobin to release oxygen effectively to body tissues. Patients’ lips are purple, the skin looks blue and the blood is “chocolate colored” because it is not oxygenated . . ..

According to family tradition, Martin Fugate came to the area, in all his bluishness, in 1820. There he married a woman who carried a recessive gene for the condition. Four of their seven children were blue. Other families in the area showed signs of the condition, too, with one group being described as “bluer’n hell.” The Fugate family began to move away in the early 20th Century, as coal mining picked up in the area.

Although it’s a genetic condition (exacerbated by inbreeding), it can also be caused by exposure to certain chemicals. It’s one of those conditions that’s so rare no doctor ever sees it, but they all learn about it medical school.

Did the Fugates and their like really look like the Neldathi of The Water Road universe? Doubtful. But it’s kind of interesting that a clan-based group of mountain dwellers I pulled out of my imagination have a kind of real world equivalent. Truth, as they say, is never a match for fiction.

Water Road Wednesday: The Slaisal Islands

The world of The Water Road is dominated by the continent of Altreria. It’s where the titular river is, where the Neldathi and Triumvirate face off, and where most of the action in the trilogy happens. It’s not the only bit of real estate in this world, however.

The Slaisal Islands are a chain of islands that lie off the continent’s northeast corner, curving away from the Badlands toward the northeast. Those who live there, called Islanders, are, naturally enough, sailors and fishers. In general, they stay out of the political squabble between the Triumvirate and the Neldathi. In short, if there’s a vacation spot in the world of The Water Road, this is it. I mean, consider the sunsets:

 

Lake_Malawi_-_Cape_Maclear_-_Thumbi_Island_Sunset

Not really the Slaisal Islands, obviously – they don’t even have cameras yet! But you get the idea. Photo of Lake Malawi in Tanzania, courtesy of Wikimedia Commons.

The Islanders are also traders, effectively controlling the commercial network at sea. Since they’re not part of the Triumvirate they aren’t bound by the alliance’s command to not do business with the Neldathi. In fact, there are four Islander cities along the Neldathi coast. They serve as way stations for Islander vessels, but also provide the only regular contact between the Neldathi and the outside world. There’s a similar Islander city on the northern coast, serving the same function with the Azkiri nomads who roam the Badlands.

In spite of their position on the periphery of events in Altreria, the Islanders are a key part of the story of The Water Road.

Water Road Wednesday: Oberton

I’ve talked a little bit about the great walled cities of the Arbor, the large city-states that formed the Confederation. While they dominate the dense wooded area, they aren’t the only thing there. Smaller cities and towns pop up in various clearings. One of them, even, takes a slightly different route.

Oberton isn’t quite a mythical city, but it’s a city with a lot of mythology around it. That’s pretty much par for the course when you build a city in the trees. Here’s Rurek, introducing Strefer to the mythos of Oberton:

“Oberton is a city in the Arbor…” he said, before Strefer interrupted with a wave of her hand.

“Hang on. I thought the names of all the cities in the Arbor ended the same way: Tomondala, Kerkondala, whateverdala,” she said, emphasizing the last two syllables before trailing off.

“Sort of,” Rurek said. “In the ancient tongue, ‘dala’ literally meant ‘walled city.’ So ‘Tomondala’ literally means ‘Walled City of Tomon.’ The seven city-states that make up the Confederation are all walled cities, so their names all end the same way. But there are lots of other cities and towns in the Arbor, Strefer. You didn’t think there were only the seven, did you?” he asked with the kind of grin that said he hoped she did, so he could hold it over her in the future.

“Pfft,” she said, waving off his accusation, “of course not.” She wasn’t so drunk to concede that she had never actually given the matter any thought.

“Oberton is a city that’s almost right in the center of the Arbor, somewhere between Maladondala and Vertidala,” he said.

“Somewhere?” Strefer asked.

“Nobody is quite sure where it is, to tell the truth,” he said.

“Wait, are you sure it really exists at all?” Strefer asked. “It sounds a little fishy.”

Rurek rolled his eyes, as if the existence of Oberton was a settled fact where he came from. “It’s not like the other cities in the Arbor, Strefer. It’s up in the trees, built along the tops of the massive trunks that have grown up there. They say you could be standing right underneath the town square and never know it.”

Strefer was not quite buying this, but he might as well continue, anyway. “Sorry to interrupt.”

Rurek took a drink and continued his explanation. “It’s renowned as a city of learning and history. Sort of like your people, Strefer, when the awakening came and the priests and monks of the various orders there put aside the gods and became scholars of history. They say Oberton has a great library that holds many ancient texts and great secrets. In Oberton, they treasure learning and truth above all else.” [/quote]

Hmm. A mysterious city in the trees where truth is valued above all else. A woman who needs to get the truth out whatever it takes. Wonder if those things might play well with each other?

NOTE: As it happens, the theme for this week’s edition of One Line Wednesday on Twitter is “up.” Look for more blurb about Oberton there using #1lineWed.

Water Road Wednesday: Rurek of Kerkondala

Does every story need a sidekick? If so, then I suppose you can consider Rurek a sidekick in The Water Road trilogy. He’d be a pretty good one, if you needed it. Strefer certainly thinks so.

Rurek is a Sentinel. As I mentioned earlier, Sentinels are both the intelligence gatherers for the Triumvirate and also act as a police force for the city of Tolenor. Rurek works in Tolenor, although he had a brief stint in one of the forts along the Water Road (as all Sentinels do). He walks a beat, trying to keep people out of trouble, a role that suits him quite well.

Rurek is originally from Kerkondala, one of the great walled cities of the Arbor (the suffix “dala” means “walled city” in the old tongue). Kerkondala sits on the bank of the River Adon at a place called The Narrows, where the Adon and the River Innis are at their closest. Because of that, at one time Kerkondala controlled all passage from north to south. After a great war with Maladondala, to the south, it had to relent and open the Arbor to more people.

Like every other Sentinel, Rurek’s been trained in the use of the pikti, the fighting staff. He’s a student of its history and, while not a master, can use it very effectively. For a time at the Sentinel academy in Tolenor he taught new recruits how to use the Sentinel’s signature weapon.

Rurek has a professional relationship with Strefer, the reporter for the (Sermont) Daily Register. At least he’s a source, one of many she pumps for information at night in the pubs where off duty Sentinels congregate. He tends to have a good handle on what’s going on in the city, since a lot of other Sentinels report to him. He’s fond of Strefer, but never in his life did he imagine the kind of trouble she would eventually get him into.

Water Road Wednesday: Life In the Guilds

As I mentioned last week, Strefer Quants is from the United Guilds of Altreria, what’s commonly referred to as the Guildlands. The Guilders (as they’re known in The Water Road universe) live in a society that’s arranged completely differently from everywhere else in their world, even the Neldathi. Where family and kin create bonds in most places, Guild society is organized around the Guilds to which people belong. There are no families, as we traditionally think about it.

Here’s Strefer explaining to Rurek, her companion through The Water Road, a little bit of how that works:

“You talk about your mother and father, your siblings? We don’t really have concepts like that in the Guildlands. Sure, some woman gave birth to me and some man did his part so that I was conceived, but neither one of them raised me.”

Rurek shook his head. “You don’t even know who your parents are?”

“I told you, the concept of ‘parents’ really doesn’t exist where I come from. But to answer your question, yes, I do know who the two people who produced me were. I’ve met who you would call my mother once or twice. She is in the Guild of Musicians. I met her after seeing her sing at a concert once. She has a beautiful voice. Shame I didn’t inherit it,” Strefer said with a laugh. “The one you would call my father was from the Guild of Soldiers. He was killed fighting the Azkiri, from what I learned, before I could meet him.”

“I’m so sorry,” Rurek said with genuine compassion.

Strefer shook her head. “You still don’t get it. I’m not talking about someone like your father, who helped raise you, taught you things, protected you. To me he was never more than a name, and may have always been that way. I’m just answering your question about whether I knew who my biological ancestors were.”

“All right, then. No more sympathy from me,” Rurek said jokingly.

“I’ll take sympathy, thank you, but at the appropriate time and place.”

“Duly noted,” he said. “So, with that bridge crossed, who did raise you, then?”

“Not surprisingly,” Strefer said, starting on the final side of the pocket in which the pages had been hidden, “there’s a Guild for that. It’s called the Guild of Midwives, but it really includes a lot more people than that. Men and women, both, you know. Midwives, wet nurses, caregivers, you name it. They’re the ones that do the hard work of actually raising children.”

“But there’s more to it than that, surely,” Rurek said. “Parenting is more than just making sure your daughter gets fed and has a roof over her head at night.”

“It does in Kerkondala, because your society is structured around individual family units. Families just don’t exist like that in the Guildlands. Have you ever wondered about my last name?” she asked.

“Not really,” he said. “I know it sounds a lot like the city where you’re from, but that’s not uncommon in the Arbor or Telebria.”

“Except that, in the Arbor or Telebria, a similarity between a name and place is probably due to that person’s ancestors naming the town. Quants isn’t a family name, Rurek. It’s a short way of telling people I was born in Quantstown. My actual full, official name, as it appears on the rolls now, is Strefer of Quantstown of the Guild of Writers. Quite a mouthful, huh?”

He nodded. “I guess it is.”

“That Alban who got his head bashed in? His last name was Ventris, because that’s where he was from. Nothing more. My point is there is nothing about me that reaches back to some long line of ancestors, like you have.”

“Who named you, then?” Rurek asked.

Strefer stopped sewing for a moment, looked out over the water, and said, “You know, I’m not sure. Never occurred to me to ask. From as young as I can remember, I was Strefer. I could change it if I wanted to, but it works just as well as any other name, doesn’t it?”

“No argument here,” he said. “Rurek is an old family name, goes back generations. I hate it.”

“Why don’t you change it, then?” Strefer asked, returning to her task.

“Because,” Rurek said, stopping for a second to think about it, “it’s just not done where I come from. Like it or not, I do have some connection to my distant ancestors to worry about. Besides, we were talking about you and your childhood. So the Guild of Midwives did the care and feeding part, right? Then who taught you to read and write and how the world works and all that?”

“The Guild of Teachers,” she said. “I don’t know about Arborians, but I’ve heard Telebrians talk about the limited role teachers play in the education of their children. Makes no sense to me. The Guild of Teachers is where the experts are, in everything from how to cook a meal to how to mend your clothes to how to read and write.”

“So you went to school, then?”

“Of course,” she said. “But that’s not the only place you learn things. You know that. The members of the Guild of Teachers work in schools, but also in the dormitories where children live and all over. They teach adults, too, if they want or need to learn about something new.”

Rurek did not ask any more questions and they sat in silence for a few minutes. Finally, he said, “It just all seems so strange.”

“That’s because it’s not what you grew up with,” Strefer said, finishing her sewing and handing the coat back to Rurek. “We are most comfortable with what we know. That’s doubly true when you talk about things like how we grew up. To me, it sounds strange to hear people talking about their families and how much they despise a brother or cousin or whatnot, but will then turn around and defend them from attack by outsiders. It makes no sense to me.” She stood up and slung her satchel over her shoulder.

Guilders form bonds, but on their own terms and for their own reasons, rather than out of a sense of societal inertia. It’s a good example of how they interact with the world – rationally and practically, without an overlay of tradition or concerns about doing things differently. It’s a world view that others in the universe of The Water Road have a hard time grasping.