Fantasy Doesn’t Have to Be “Accurate,” It Just Has to Be Compelling

A while back I wrote about how research can be important, and idea-provoking, when it comes to writing fantasy. The gut reaction might be that writing fantasy means you can just make everything up as you go along. It’s not that simple, but one of the joys of writing fantasy is the freedom it gives you to mold the world your story is set in to the needs of the story itself. That’s why questions like this bug me:

AccuracyPostCap1

That’s from one of the fantasy author Facebook groups I’m in. I chimed in asking for more information about what kind of time period we’re talking about, since the kind of rigorous border regulation we know today is a fairly recent invention. But more than that, I asked what the writer’s story needed? After all, it’s fantasy, so why be bound to mundane reality?

I think that when it comes to worrying about research in fantasy it comes in two flavors. One is research for inspiration – you’re not looking to see how things are or were done in order to have your characters do the same thing, but you’re trying to spark your own creativity. The most obvious case of this is reading history, which is full of bizarre and compelling story fuel that can be molded to fit just about whatever world your telling your story in.

An example of this is one I’ve mentioned before – the basic arc of The Water Road trilogy was inspired by reading about Napoleon’s 100 Days and thinking about how he was handled – exiled only to return – sounded like something that would happen to the bad guy in a fantasy series. What actually takes place in The Water Road is very different, but the bones of it are still there.

The other situation is the one where I think people get hung up sometimes, that is doing research about the right or correct or “accurate” way to do something. That’s a situation where you need to have a character do something or have something happen to the character and you want to make sure it feels right. That kind of research is good and necessary – you can’t really write fantasy without any research (including as “research” here knowledge you’ve already obtained) – but it’s important not to let the reality overwhelm the story.

As an example, the world of Gods of the Empire includes steam-powered autocars (of course it does, it’s steampunk!), but they’re mostly toys of the rich. So as part of his travels Aton gets to ride in one and I wanted to have a scene where he observed the startup of one of these things, to capture the kind of Rube Goldberg beasts that they are. I did some scrounging and found a very good video of someone going through the startup for an restored Stanley Steamer, originally built around 1911:

Cool, huh? It provided some great details that I was able to put into that part of the book, but I didn’t just take down what the guy did in the video and transport it to the book. Why? For one, while providing a glimpse of the startup routine is a nice way of deepening the world building it’s a grace note on the overall story, not a subplot – I didn’t want to divert for that long. For another, the character in my book wasn’t starting a Stanley Steamer, but rather a similar vehicle in a different world with differing technologies. In other words, I was only concerned about being accurate to my world, not the real world.

Research while writing fantasy is kind of like the old saw about knowing the rules of writing (or any artistic endeavor). It’s not important to know the rules to slavishly follow them, but it is important to know them so that when you break them you can think of why you’re breaking them and to what effect.

Say, for example, you want to have a two-feet-tall sprite in your story wield a long steel broadsword. Physics tell you that in the real world (assume a real world with sprites, people) that wouldn’t work – the sword is too big and too heavy for the sprite to pick up, much less wield. Does that mean it can’t happen because it would not be “accurate.” No! This is fantasy – anything can happen, if you want it to, but you need to figure out how, in your world, such a thing is possible. Maybe the sword is enchanted and can be wielded by anyone who is worthy? Maybe sprites are supernaturally for some cool reason in your world? It doesn’t matter, so long as you realize that some fanstaticking is going to have to happen.

Which, after all, is the point, right? One different between science fiction and fantasy is that fantasy is really only limited by your imagination. Sci-fi, at least in theory, is tethered to the realities of the real world, however much one can extrapolate from them. Fantasy not only lets you think outside the box, but blow up the box completely. It’s a great power to have, being able to mold the world to fit your story – why shouldn’t you use it every chance you get?

Wonka

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2 thoughts on “Fantasy Doesn’t Have to Be “Accurate,” It Just Has to Be Compelling

  1. Pingback: The Correct Answer Is Always “It Depends” | JD Byrne

  2. Pingback: Why Not Just Write Fantasy? | JD Byrne

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