A couple of years ago I wrote some about the inherent problem with prequels:
But there’s an inherent problem with prequels – they’re playing in a universe in which the future is already known to us. That can box writers in and sometimes make it difficult for the prequel to stand on its own as a piece of compelling drama, something we should care about for its own merits.
I was specifically talking about Obi-Wan, the Star Wars prequel series that covers the time leading up to the original Star Wars movie. It has a kidnapped Leia in danger and multiple show downs between the younger Obi-Wan and Darth Vader, but there was a lack of tension since we knew that all of them have to make it into Star Wars in one piece.
Ironically, I contrasted that with another Star Wars prequel:
Star Wars knows how to do this. Rogue One is regarded by a lot of people as the best Star Wars movie since the original trilogy, even though we knew precisely how it was going to end. What made it work was that existing characters were largely absent and we got to know and care about a whole new cast so that when they made the necessary sacrifices to complete their mission it landed with some heft.
I say “ironic” because having finished up the second (and final) season of Andor I realized how much of a prequel problem that show had in the end.
It shouldn’t have been a surprise, of course, given that Andor is a prequel of a prequel – Rogue One. What was surprising is that the issue wasn’t so much knowing who was “safe” draining the tension. It was that the series was so set on getting to Rogue One that it dashed along from event to even without leaving a lot of time to breathe and develop characters more.
By modern streaming standards Andor had a long run – only two seasons, but 12 episodes each, which feels positively indulgent compared to some (looking at you The Last of Us). While the first season was basically a straight running chronology, the second seasons breaks the episodes into four three-episode hunks, with each hunk separated by a year or more.
As a result, what at first felt like a slow burn character study of Andor and the people in his orbit turned into a sprint through important events necessary to get him to the beginning of Rogue One.
Does this mean that the sprint wasn’t rewarding? In a lot of ways it was. Apparently Ghorman and its fate is something that’s come up in other Star Wars properties, but I knew nothing about it, so the whole development there I thought was really well done. When the final hammer comes down it does feel earned, even if you wanted to know more about some of the locals before we saw them cut down.
Not too long ago I wrote about how, sometimes, form dictates how fiction turns out. I didn’t think about it then but “prequel” is another kind of form that forces creators to do certain things in certain ways. That’s not an inherently bad thing, but just as I talked about with the formal restrictions in that piece, it makes a difference in the end product.
Would Disney have ever let Andor play out over four or five seasons to dive really deeply into who all these people were (between Andor and Rogue One I still have no solid idea of Saw Gerrera or what exactly he’s up to)? Probably not. For all its quality and praise, my understanding is that Andor is not one of the Mouse’s hottest streaming properties. Without that time would it have been better not to rocket through years of things happening just to make sure we get to where we need to get? Maybe, but that was always the assignment and it’s impossible to say that Andor failed in it. What I am fairly certain of is that if the same folks had been given the freedom to tell a Star Wars story that didn’t have to plug into an existing narrative at some point the end result probably would have been even more rewarding
